Sonic Hellfire Saga

Sonic Hellfire Saga

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Game Details

Genre

Html5

Format

HTML5 / WebGL

Controls

Mouse / Keyboard

Platform

Browser

About This Game

Sonic Hellfire Saga is a sonic game that combines Castlevania and Ghosts’N-Goblins-styled all into one cool game. Updated 2023 to the Finale Version. Been in development for the past 5 years. Story: Sonic finds his realm transformed, merging with the demon realm to form a nightmarish scape littered with legions of hungry-for-blood demons. Help Sonic to escape from hell and return to his home world! Featuring enemies and bosses from: Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java); Ghosts n Goblins (ARCADE), Ghouls n Ghosts, Super Ghouls n Ghosts; Kid Chameleon; The Legend of Zelda: A Link to the Past; Splatterhouse 2; Demon’s Crest; Sparkster: Rocket Knight Adventures 2; Castle of Illusion Starring Mickey Mouse; GS Mikami, Credits: General credits: Narcologer – Project lead, programming, main game and story concept, some boss and enemy sprites, custom powerup TheBlad768 – Main programming, creating the HAGE engine, some boss and enemy sprites, cutscenes, blood, weather effects, SEGA and title screen implementation, sound driver modification. FoxConED – Hardline team leader, music creation, programming, sound driver modification. mrcat-pixel – Art direction, level design, tileset and background art, sprite art, writing help. VladislavSavvateev – Programming, HardLine screen implementation, sound driver modification, tool programming. AURORA☆FIELDS – AMPS sound driver, programming, moving lava and parallax engine implementation. Gerry Trevino – Composing the main theme. GENATAR_i – Music creation. Ralakimus – Programming, HUD implementation. Hotmilk – Writing. VAdaPEGA – Sprite art. Trickster – Sprite art. Sergey ESN – Sprite art. Nat the Porcupine – Sprite art. Sosocheck69 – Concept artist. ProjectFM – One of the bosses and its sprite art. cuberoot – Programming development tools. N-BAH – Programming development tools. SHooTeR – General help, programming development tools. Solareyn Eylinor – Directing cutscene animation. malamus – Testing and feedback. Vladikcomper – Programming, improved Kosinski, Nemesis alghorithms, Advanced Error Handler. Flamewing – Ultra DMA Queue, improved Kosinski Module alghorithm. Featuring enemies and bosses from: Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java); Ghosts n Goblins (ARCADE), Ghouls n Ghosts, Super Ghouls n Ghosts; Kid Chameleon; The Legend of Zelda: A Link to the Past; Splatterhouse 2; Demon’s Crest; Sparkster: Rocket Knight Adventures 2; Castle of Illusion Starring Mickey Mouse; GS Mikami, which have been edited by sprite artists to fit the game’s artstyle where time permitted; additionally, featuring character sprites from: Shinbaloonba – Sonic; Gabriel_aka_Frag – Rouge; Skylights – Tikal; teamhedgehog – Honey; EchidKnux – Death, also edited where possible. (Please excuse the messy placeholders, we’re working on it!) Featuring music from: Actraiser; Rusty; Castlevania (Super ~ 4, Portrait of Ruin, Symphony of the Night, Aria Of Sorrow) Elemental Master; Ultimate Mortal Kombat 3; Dragon’s Fury; Gerry Trevino; Periphery,
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