
Sonic Hellfire Saga
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Game Details
Genre
Html5
Format
HTML5 / WebGL
Controls
Mouse / Keyboard
Platform
Browser
About This Game
Sonic Hellfire Saga is a sonic game that combines Castlevania and Ghosts’N-Goblins-styled all into one cool game.
Updated 2023 to the Finale Version. Been in development for the past 5 years.
Story:
Sonic finds his realm transformed, merging with the demon realm to form a nightmarish scape littered with legions of hungry-for-blood demons. Help Sonic to escape from hell and return to his home world!
Featuring enemies and bosses from:
Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java);
Ghosts n Goblins (ARCADE), Ghouls n Ghosts, Super Ghouls n Ghosts;
Kid Chameleon;
The Legend of Zelda: A Link to the Past;
Splatterhouse 2;
Demon’s Crest;
Sparkster: Rocket Knight Adventures 2;
Castle of Illusion Starring Mickey Mouse;
GS Mikami,
Credits:
General credits:
Narcologer – Project lead, programming, main game and story concept, some boss and enemy sprites, custom powerup
TheBlad768 – Main programming, creating the HAGE engine, some boss and enemy sprites, cutscenes, blood, weather effects, SEGA and title screen implementation, sound driver modification.
FoxConED – Hardline team leader, music creation, programming, sound driver modification.
mrcat-pixel – Art direction, level design, tileset and background art, sprite art, writing help.
VladislavSavvateev – Programming, HardLine screen implementation, sound driver modification, tool programming.
AURORA☆FIELDS – AMPS sound driver, programming, moving lava and parallax engine implementation.
Gerry Trevino – Composing the main theme.
GENATAR_i – Music creation.
Ralakimus – Programming, HUD implementation.
Hotmilk – Writing.
VAdaPEGA – Sprite art.
Trickster – Sprite art.
Sergey ESN – Sprite art.
Nat the Porcupine – Sprite art.
Sosocheck69 – Concept artist.
ProjectFM – One of the bosses and its sprite art.
cuberoot – Programming development tools.
N-BAH – Programming development tools.
SHooTeR – General help, programming development tools.
Solareyn Eylinor – Directing cutscene animation.
malamus – Testing and feedback.
Vladikcomper – Programming, improved Kosinski, Nemesis alghorithms, Advanced Error Handler.
Flamewing – Ultra DMA Queue, improved Kosinski Module alghorithm.
Featuring enemies and bosses from:
Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java);
Ghosts n Goblins (ARCADE), Ghouls n Ghosts, Super Ghouls n Ghosts;
Kid Chameleon;
The Legend of Zelda: A Link to the Past;
Splatterhouse 2;
Demon’s Crest;
Sparkster: Rocket Knight Adventures 2;
Castle of Illusion Starring Mickey Mouse;
GS Mikami,
which have been edited by sprite artists to fit the game’s artstyle where time permitted; additionally, featuring character sprites from:
Shinbaloonba – Sonic;
Gabriel_aka_Frag – Rouge;
Skylights – Tikal;
teamhedgehog – Honey;
EchidKnux – Death,
also edited where possible. (Please excuse the messy placeholders, we’re working on it!)
Featuring music from:
Actraiser;
Rusty;
Castlevania (Super ~ 4, Portrait of Ruin, Symphony of the Night, Aria Of Sorrow)
Elemental Master;
Ultimate Mortal Kombat 3;
Dragon’s Fury;
Gerry Trevino;
Periphery,
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