
Sonic Drift 2
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Game Details
Genre
Driving
Format
HTML5 / WebGL
Controls
Mouse / Keyboard
Platform
Browser
About This Game
Sonic Drift 2 (ソニックドリフト2 Sonikku Dorifuto Ni?), also called Sonic Drift Racing in Europe, is a kart racing game in the Sonic the Hedgehog series for the Sega Game Gear, developed and released by Sega. The game is the sequel to Sonic Drift that, unlike its predecessor, was released internationally in 1995. Featuring more racecourses and additional items, the game also added more playable characters.
Gameplay:
Like in Sonic Drift, the player starts out in the fourth place at the beginning of a Chaos GP circuit. As the player completes a race course, they and each other racer are awarded with points based on their finishing positions, allowing the participants to improve their place:
1st Place: 3 points
2nd Place: 2 points
3rd Place: 1 points
4th Place: 0 points
Objects
Items
Sonic Drift 2 has more items and power-ups than in Sonic Drift, most of which included multicolored Monitors.
Item
Name
Despriction
Ring
The traditional Ring which can be collected over the course of a race. If a racer has two Rings (three in Metal Sonic’s case), the racer can perform their own unique Special Ability.
Dash
A red Monitor that grants a small burst of speed.
Jump
A yellow Monitor that bounces the racer into mid-air similar to the Spring. Press up on to trigger it.
Mine
A gray Monitor that contains a mine. Pressing up on drops the mine on the race course. Touching the mines makes a racer screech to a complete stop.
Invincible
A blue Monitor which makes the racer invulnerable to obstacles and Special Abilities for a few seconds.
Spring
Red Springs that will bounce the racer into mid-air. Several race courses have Gorges, that the racers have to cross by using Springs. While flying via a Spring, power-ups or Special Abilities cannot be utilized.
Flash
When a racer drives into a Flash Star, the entire screen momentarily whites out. In the Versus multiplayer mode, this will happen to both players, regardless of user.
Reverse
Passing though a Reverse ball reverses a racer’s movements momentarily, meaning pressing left on turns the racer to the right and vice versa.
Gimmicks and obstacles
Red and white striped Mines
Jump Panel
Motoras
Fallen Rocks
Gorges
Bobbins
Triangle Bumpers
Sand Piles
Mecha Vultures
Puddles
Snowdrifts
Stalagmites
Cracks
Balloon Cushions
Balloons
Meteorites
Electromagnetic Poles
Characters
Image
Character
Vehicle
Special Move
Attributes
Acceleration
Speed
Handling
Sonic the Hedgehog
Cyclone
A High-Speed Dash that greatly increases Sonic’s speed for about five seconds.
High
High
Low
Miles “Tails” Prower
MTP-02 Wheelwind S7
A Flying Jump, similar to the jump given from driving over a Spring.
Medium
Medium
Medium
Eggman
Egg Typhoon
Throws Land Mines onto the track, which explode and immediately stop any racers that drive into them.
Low
Decent
Very high
Amy Rose
Breeze
Summons and throws small Hearts on the track, which do not do damage, but greatly slow down and reverse the controls of any racer that drives into them.
High
Low
Medium
Metal Sonic
Blue Devil
A High-Speed Dash similar to that of Sonic’s, but with greatly increased Power and Acceleration. However, it is so powerful, it requires three Rings to use, instead of the usual two.
Very high
Very high
Very low
Fang the Sniper
Marvelous Queen
Tosses Oil Balls onto the track, which cause any racers that drive over them to slip, lose control, and eventually spin out.
High
High
Low
Knuckles the Echidna
Tempest
Lets Knuckles Punch any nearby racers, causing them to drop a Ring, and grind to a complete stop. If none are in the vicinity, a Flying Jump, similar to Tails’ is triggered, making Knuckles the only playable character in the game with two Special Abilities.
Medium
Medium
Medium
How to Play:
How to Play:Based on Default keys:
WASD to Drive.
Hold J to accelerate.
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