Sonic Drift 2

Sonic Drift 2

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Game Details

Genre

Driving

Format

HTML5 / WebGL

Controls

Mouse / Keyboard

Platform

Browser

About This Game

Sonic Drift 2 (ソニックドリフト2 Sonikku Dorifuto Ni?), also called Sonic Drift Racing in Europe, is a kart racing game in the Sonic the Hedgehog series for the Sega Game Gear, developed and released by Sega. The game is the sequel to Sonic Drift that, unlike its predecessor, was released internationally in 1995. Featuring more racecourses and additional items, the game also added more playable characters. Gameplay: Like in Sonic Drift, the player starts out in the fourth place at the beginning of a Chaos GP circuit. As the player completes a race course, they and each other racer are awarded with points based on their finishing positions, allowing the participants to improve their place: 1st Place: 3 points 2nd Place: 2 points 3rd Place: 1 points 4th Place: 0 points   Objects Items Sonic Drift 2 has more items and power-ups than in Sonic Drift, most of which included multicolored Monitors. Item Name Despriction Ring The traditional Ring which can be collected over the course of a race. If a racer has two Rings (three in Metal Sonic’s case), the racer can perform their own unique Special Ability. Dash A red Monitor that grants a small burst of speed. Jump A yellow Monitor that bounces the racer into mid-air similar to the Spring. Press up on  to trigger it. Mine A gray Monitor that contains a mine. Pressing up on  drops the mine on the race course. Touching the mines makes a racer screech to a complete stop. Invincible A blue Monitor which makes the racer invulnerable to obstacles and Special Abilities for a few seconds. Spring Red Springs that will bounce the racer into mid-air. Several race courses have Gorges, that the racers have to cross by using Springs. While flying via a Spring, power-ups or Special Abilities cannot be utilized. Flash When a racer drives into a Flash Star, the entire screen momentarily whites out. In the Versus multiplayer mode, this will happen to both players, regardless of user. Reverse Passing though a Reverse ball reverses a racer’s movements momentarily, meaning pressing left on turns the racer to the right and vice versa. Gimmicks and obstacles Red and white striped Mines Jump Panel Motoras Fallen Rocks Gorges Bobbins Triangle Bumpers Sand Piles Mecha Vultures Puddles Snowdrifts Stalagmites Cracks Balloon Cushions Balloons Meteorites Electromagnetic Poles Characters Image Character Vehicle Special Move Attributes Acceleration Speed Handling Sonic the Hedgehog Cyclone A High-Speed Dash that greatly increases Sonic’s speed for about five seconds. High High Low Miles “Tails” Prower MTP-02 Wheelwind S7 A Flying Jump, similar to the jump given from driving over a Spring. Medium Medium Medium Eggman Egg Typhoon Throws Land Mines onto the track, which explode and immediately stop any racers that drive into them. Low Decent Very high Amy Rose Breeze Summons and throws small Hearts on the track, which do not do damage, but greatly slow down and reverse the controls of any racer that drives into them. High Low Medium Metal Sonic Blue Devil A High-Speed Dash similar to that of Sonic’s, but with greatly increased Power and Acceleration. However, it is so powerful, it requires three Rings to use, instead of the usual two. Very high Very high Very low Fang the Sniper Marvelous Queen Tosses Oil Balls onto the track, which cause any racers that drive over them to slip, lose control, and eventually spin out. High High Low Knuckles the Echidna Tempest Lets Knuckles Punch any nearby racers, causing them to drop a Ring, and grind to a complete stop. If none are in the vicinity, a Flying Jump, similar to Tails’ is triggered, making Knuckles the only playable character in the game with two Special Abilities. Medium Medium Medium How to Play: How to Play:Based on Default keys: WASD to Drive. Hold J to accelerate.
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