Ray the Flying Squirrel in Sonic the Hedgehog

Ray the Flying Squirrel in Sonic the Hedgehog

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Game Details

Genre

Html5

Format

HTML5 / WebGL

Controls

Mouse / Keyboard

Platform

Browser

About This Game

Ray the Flying Squirrel has an air glide move similar to Knuckles but the air glide does no damage when touching enemies. The air glide also does not stop when touching the walls. Ray the Flying Squirrel (レイ・ザ・フライングスクイレル Rei za Furaingu Sukuireru?) is a character who appears in the Sonic the Hedgehog series. He is an anthropomorphic flying squirrel who was once captured by Dr. Robotnik but escaped with the aid of fellow prisoners Sonic the Hedgehog and Mighty the Armadillo. Update to 1.1: Ray’s palette was altered to have the original blues of Sonic 1 so other art looks mostly the same. The new route in Marble Zone 3 is complete, and it is a real challenge. Designed for those who have gotten Ray’s new physics down perfectly. Water palettes have been altered to look more fitting. These palettes were even created by FabChaotix, the creator of the original Ray in Sonic 1! Ray’s gliding is now slower underwater. The ending sequence now only contains Ray, no sudden Sonic transformations anymore! The credits have now been fixed, and are legible. Credits: Iso Kilo – Creator, general artist and programmer. SMS Alfredo – Co-creator, glide move programmer, Marble Zone Act 3 layout designer. Vladikcomper – Created jumpdash code which was used as a base for the gliding. AsuharaMoon – Aid with implementation of the “Ray the Flying Squirrel In” banner. Outer – Title screen artist. FabChaotix – Water palettes
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