
Mega Man Unlimited
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Game Details
Genre
Download
Format
HTML5 / WebGL
Controls
Mouse / Keyboard
Platform
Browser
About This Game
MegaMan Unlimited is a 2D platformer starring the popular Capcom icon, but that is not affiliated in any way with the Japanese company. Instead, the game has been developed solely by fans of the original titles.
Visually and audibly, MegaMan Unlimited draws from the classics that appeared on the 8 Bit Nintendo Entertainment System (NES). From another point of view, however, the main source of inspiration for Unlimited comes from MegaMan 9 and 10.
MegaMan Unlimited’s story puts the player in the most unlikely of scenarios, in which Dr. Willy promises to help Mega Man when eight unknown robots begin to wreak havoc throughout the world, and to stop them he will need all the help he can get.
Players will have to conquer eight different worlds and their bosses… plus an additional hidden world (also with its own ‘boss’).
Features
Multiple difficulty settings
Original
Easy
Insta-Death
2 Playable Characters
Mega Man
Beat the game on Original Mode to unlock a secret playable character
Controller Support
13 challenging stages
8 original Robot Masters and unique weapons to obtain
1 secret stage
Find all the YOKU letters to play a challenging stage and try to defeat YokuMan, the Master of Illusions
Obtain YokuMan’s weapon after defeating him
1 extra stage
Fight WhirlpoolMan, Master of the Tides; a Robot Master added to the game after release
Obtain WhirlpoolMan’s weapon for use in the main game after defeating him
Endless Attack Mode
Play through stages randomly selected among 70 possible ones
Complete as many screens as possible without dying
Endless Boss Attack Mode
Fight random bosses one after another
Defeat as many bosses as possible without dying
Endurance Attack
Play through 70 stages in a preset order without dying
Special Challenges
Can you defeat all the Robot Masters without taking damage?
Can you defeat the Omega Robot Masters?
Credits
Staff
Planning – Game and Stage Design
Philippe Poulin
Gameplay Programming
Jean-Simon Brochu
Gabriel Leblanc
Game Engine
Gabriel Leblanc
Cutscene Engine
Jean-Simon Brochu
Additional Programming
Jocelyn Perreault
Graphics
Philippe Poulin
Music
Spriter Gors
Kevin Phetsomphou
Philippe Poulin
Yan Thouin
Sound Effects
Capcom
Philippe Poulin
Story and Cutscene Screenplay
Philippe Poulin
Software Used
Sound
Famitracker
Fruity Loops Studio
Reason
Sony Sound Forge 9.0
Sytrus
Graphics
Adobe Flash CS3 Pro
Adobe Photoshop CS3
Bitmap Font Writer
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