Dear Edmund

Dear Edmund

HTML5|Mouse / Keyboard|Browser
“Dear Edmund” offers a dark and dystopian gaming experience where players navigate a Victorian-era city, balancing personal survival with the well-being of the oppressed residents. Key features include decision-making, visual street changes, wealth accumulation, and consequences for moral choices. Key Features: Decision-Making Mechanics: Players must make choices to accept or decline the questions of street residents. These decisions impact the narrative and shape the player’s role as a hero or a villain. Visual Street Changes: The health rating of the street visually transforms based on the player’s decisions. This visual representation adds a layer of immersion, making the consequences of choices tangible. Wealth Accumulation: Gaining wealth is a crucial aspect of the game, allowing players to upgrade their homes or improve the health of the street. Balancing personal gain with societal welfare becomes a strategic element. Moral Choices and Consequences: Players can choose to be a hero or a villain, but each decision comes with consequences. The narrative dynamically responds to the player’s moral alignment, influencing the game’s outcome. “Dear Edmund” presents an intriguing blend of decision-making, visual storytelling, and moral consequences within a dystopian Victorian-era setting. The inclusion of a web browser demo provides a taste of the game’s atmosphere and mechanics. Fans of narrative-driven games with moral ambiguity may find this title captivating. Credits: Mind The Grease Games  Created by: Rycky Matthews  Music by: Tobi Weiss The web browser version serves as a demo, offering approximately an hour’s worth of gameplay. Get the full version on itch.io